While there are many great existing tutorial online (e.g., from the Pro Git book, official git website, GitHub, Bitbucket, to Roger Dudler), my slides touch features that are mot useful for scientists working in a group. Please feel […]
I am recently interested in the properties of Bose-Einstein condensation in two-dimension hydrodynamic turbulence. Without the Ekman term (linear friction), the time to reach a saturated state is proportional to the Reynolds number, which can be very long. Therefore, I want to improve my GPU code to use adaptive time stepping.